Do the unexpected, do the impossible, do what no one else does — and then you will win.

What I Bring

🧠
Systems Thinking
I see architectures, not features. I model cause-and-effect chains, spot structural problems early, and design solutions that last years, not sprints.
🔧
Crisis Problem Solving
The go-to person when things are broken, lost, or "impossible." Restored 300K+ user saves. Cut backend costs by 90%. Shipped under impossible deadlines.
Performance Optimization
2× performance gains on mid/low-end devices. Relentless about efficiency — in code, in processes, in costs. Every cycle and every dollar matters.
🚀
Team Elevation
I mentor engineers into leaders. I build focus-first cultures, reduce noise, and create environments where deep work thrives. Teams I lead ship better and feel better.

Core Values

Rationality
Evidence over opinion
Intellectual Honesty
No self-deception
Ownership
Accountable for outcomes
Craftsmanship
Respect for mastery
Long-term Thinking
Sustainable over quick
Pragmatism
No waste, no pretense

Experience

Tech Lead — Nexters (Hero Wars Mobile)
Jul 2025 – Present · Remote / Lisbon
  • Leading a cross-functional team (4 engineers, 3 QA, PO, 2 game designers) on a new 4X strategy game mode
  • Delivered first phase under highly constrained timelines; second phase in active development
  • Transitioned team to Scrum — better focus, prioritization, and deadline management
  • Reduced development time 10–20% via structured AI-assisted workflows across engineering and game design
  • Established a culture of effective AI usage, improving productivity and decision-making speed
Head of Software Engineering — Original Games
Oct 2020 – Mar 2025 · Lisbon
  • Architected systems for mobile casual games — robust, scalable, secure
  • Designed custom social backend (teams, chat, mailbox, leaderboards, tournaments) — 90% cost reduction vs. Azure PlayFab
  • Restored lost saves for 300,000+ users after project acquisition — when recovery seemed impossible
  • Created a low-cost LiveOps system from scratch
  • Led 3 engineering teams across Portugal and Eastern Europe
  • Mentored engineers into leadership roles; introduced knowledge-sharing rituals
  • Boosted team performance through focus-enhancing techniques and better work-life balance
Lead Software Engineer — Alchemical Inc. → Original Games
May 2018 – Oct 2020 · St. Petersburg
  • Led hyper-casual game development with a cost-effective engineering approach
  • Integrated analytics, attribution, and ads SDK ecosystem
  • Contributed to multiplayer networking layer in Unity
  • Optimized performance across mobile platforms
Lead Software Engineer — Harbor Crew → Original Games
Oct 2016 – May 2018 · St. Petersburg
  • Managed casual game development with focus on performance optimization
  • Integrated SDKs for monetization and analytics
Lead Software Engineer — EPAM Systems
Feb 2016 – Oct 2016 · St. Petersburg
  • Promoted from Senior to Lead in 6 months for exceptional performance
  • Developed mobile visualization app for interactive medical/DNA reports
  • Collaborated with cross-functional healthcare teams
Contractor Software Engineer II — Electronic Arts
May 2015 – Dec 2015 · St. Petersburg
  • Delivered FPS performance optimizations for a mobile multiplayer game
  • Worked with distributed global teams
Software Engineer — AggroStudios
Nov 2013 – Feb 2016 · St. Petersburg
  • Developed mobile RTS optimized for diverse device tiers
  • Built a custom ECS for managing hundreds of units and objects
  • Created VR applications for Google Cardboard-class devices
Software Engineer — Happy Kids
Aug 2012 – Nov 2013 · St. Petersburg
  • Built a player for interactive content, bypassing Apple's executable code loading restrictions
  • Launched the product and content pipeline from scratch
Software Engineer — Panoramik Inc.
Apr 2011 – Aug 2012 · St. Petersburg
  • Improved FPS in a mobile multiplayer game
  • Integrated features with global distributed teams
Software Engineer — Topface
Apr 2010 – Feb 2011 · St. Petersburg
  • Sole client engineer for two VK platform games (Sims-like, Angry Birds-like)
  • Handled all aspects of client-side development end to end

Technical Skills

Core Stack
Unity Engine C# .NET Cocos Creator C++ Objective-C TypeScript Node.js JavaScript Lua ActionScript Cocos2d Virtual Reality OOP
Architecture & Systems
Systems Architecture ECS Performance Optimization Multiplayer Networking Multithreading REST API Design Cost Optimization Network Optimization
Infrastructure & Cloud
Firebase GCP AWS Azure PlayFab Heroic Cloud Nakama BigQuery Jenkins CI/CD DevOps
Product & Analytics
LiveOps Game Design Ad Monetization IAP Monetization AI Integration Mixpanel Tableau Looker Studio AppsFlyer Adjust Telegram MiniApps AdMob UnityAds AppLovin IronSource Healthcare IT Satori Balancy
Leadership
Team Management Scrum Agile Mentoring Strategic Planning Product Management Project Management Cross-team Coordination

Languages

English
Professional
Belarusian
Native
Russian
Native
Ukrainian
Professional
Portuguese
Beginner

Education

🎓
M.S. in Applied Mathematics
Saint Petersburg State Electrotechnical University "LETI"
2006 – 2012